Ninja

Ninja is a Starter Class developed by ShadowSong3, originally debuting in CZA. With its return in CZB, it was reworked by Lunabella.

Strategies

 * Three-Point Strike is Ninja's main source of damage in their kit, and their damage output relies on the player's ability to proc it as much as possible. Every fourth Incision is a kunai throw that helps Ninja get free passive procs from a distance, so use this to your advantage. Stay out of range using your mobility to avoid damage until you land a kunai to activate your passive shuriken.
 * While Ninja has Three-Point Strike ready, use them during the dash of Swift Strike to deal a large amount of burst to a single target. This is known as Wavedashing.
 * Substitute is a short distance blink that can be used to narrowly avoid taking potentially lethal hits, such as Spartan's F, which leads to massive damage.
 * Swift Strike is a medium distance dash that deals damage to all enemies Ninja passes through, and reduces the cooldown for every enemy that receives damage while Ninja is dashing. This includes damage from other abilities, meaning a Wavedash will reset your cooldown entirely.

Weaknesses

 * Because Ninja is primarily melee, once they have shuriken ready to use, they will look for an engage to deal a large amount of burst damage. However, this also means that they are susceptible to damage as well as they have to get close to you.
 * Ninja is actually really bad at dealing with large AoE, as Substitute's range typically isn't long enough to get out of it so long as he's near the center of it. Because of this, things like Ignis's Volcanic Eruption are very good for punishing them.